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public static function Lerp(a: float, b: float, t: float): float;
public static float Lerp(float a, float b, float t);


a 開始値
b 終了値
t The interpolation value between the two floats.


float The interpolated float result between the two float values.


ab の間で t による線形補間します。

パラメーター t は [0, 1] の範囲で制限されます。

When t = 0 returns a.
When t = 1 return b.
t = 0.5 の時は ab の平均(ちょうど真ん中)を返します。

no example available in JavaScript
using UnityEngine;

public class Example : MonoBehaviour {

// animate the game object from -1 to +1 and back public float minimum = -1.0F; public float maximum = 1.0F;

// starting value for the Lerp static float t = 0.0f; void Update() { // animate the position of the game object... transform.position = new Vector3(Mathf.Lerp(minimum, maximum, t), 0, 0); // .. and increate the t interpolater t += 0.5f * Time.deltaTime; // now check if the interpolator has reached 1.0 // and swap maximum and minimum so game object moves // in the opposite direction. if (t > 1.0f){ float temp = maximum; maximum = minimum; minimum = temp; t = 0.0f; } } }

See Also: LerpUnclamped, LerpAngle.