Version: 2022.3
言語: 日本語

RendererListDesc

struct in UnityEngine.Rendering.RendererUtils

マニュアルに切り替える

説明

Represents the set of GameObjects that a RendererList contains.

変数

excludeObjectMotionVectorsIndicates whether to exclude dynamic GameObjects from the RendererList.
layerMaskThe layer mask to use for filtering this RendererList.
overrideMaterialThe material to render the RendererList's GameObjects with. This overrides the material for each GameObject.
overrideMaterialPassIndexPass index for the override material.
overrideShaderThe shader to render the RendererList's GameObjects with. This overrides the shader for each GameObject. Override shaders do not override existing material properties.
overrideShaderPassIndexSelects which pass of the override shader to use.
rendererConfigurationThe renderer configuration for the RendererList. For more information, see PerObjectData.
renderingLayerMaskThe rendering layer mask to use for filtering this RendererList.
renderQueueRangeThe material render queue range to use for the RendererList. For more information, see RenderQueueRange.
sortingCriteriaThe method Unity uses to sort the GameObjects in the RendererList. For more information, see SortingCriteria.
stateBlockAn optional set of values to override the RendererLists render state. For more information, see RenderStateBlock.

コンストラクタ

RendererListDescInitializes and returns an instance of RendererListDesc.

Public 関数

IsValidChecks whether the RendererListDesc is valid.

Static 関数

ConvertToParametersConvert a given RendererListDesc to a RendererListParams struct with equivalent parameters.