SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.
isVariant | Checks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant. |
Add | Add an array of Assets to the packable objects list. |
GetMasterAtlas | Gets the Master Sprite Atlas for the given Variant Sprite Atlas. |
Remove | Removes objects from the Atlas's packable objects list. |
SetIsVariant | Sets whether this Sprite Atlas is a Variant or not. |
SetMasterAtlas | Sets an Atlas to be the Master Atlas. |
Load | Loads SpriteAtlasAsset at the given path. File extension of SpriteAtlasAsset is *.spriteatlasv2. |
Save | Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |