Version: 2022.3
言語: 日本語

GraphicsSettings

class in UnityEngine.Rendering

/

継承:Object

マニュアルに切り替える

説明

Graphics Settings のスクリプトインターフェース

Static 変数

allConfiguredRenderPipelinesAn array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides.
cameraRelativeLightCullingEnable or disable using the camera position as the reference point for culling lights.
cameraRelativeShadowCullingEnable or disable using the camera position as the reference point for culling shadows.
currentRenderPipelineThe RenderPipelineAsset that defines the active render pipeline for the current quality level.
defaultRenderingLayerMaskStores the default value for the RenderingLayerMask property of newly created Renderers.
defaultRenderPipelineThe RenderPipelineAsset that defines the default render pipeline.
disableBuiltinCustomRenderTextureUpdateDisables the built-in update loop for Custom Render Textures, so that you can write your own update loop.
lightProbeOutsideHullStrategyDefines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.
lightsUseColorTemperatureWhether to use a Light's color temperature when calculating the final color of that Light."
lightsUseLinearIntensityIf this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
logWhenShaderIsCompiledIf this is true, a log entry is made each time a shader is compiled at application runtime.
realtimeDirectRectangularAreaLightsIs the current render pipeline capable of rendering direct lighting for rectangular area Lights?
renderPipelineAssetDeprecated, use GraphicsSettings.defaultRenderPipeline instead.
transparencySortAxisAn axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
transparencySortModeソートモードの透明オブジェクト。
useScriptableRenderPipelineBatchingEnable/Disable SRP batcher (experimental) at runtime.
videoShadersIncludeModeIf and when to include video shaders in the build.

Static 関数

GetCustomShaderビルトインシェーダーの代わりに使用するカスタムシェーダーを取得します。
GetGraphicsSettingsProvides a reference to the GraphicSettings object.
GetSettingsForRenderPipelineGet the registered RenderPipelineGlobalSettings for the given RenderPipeline.
GetShaderModeビルトインシェーダーモードを取得します。
HasShaderDefineReturns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
RegisterRenderPipelineSettingsRegister a RenderPipelineGlobalSettings instance for a given RenderPipeline. A RenderPipeline can have only one registered RenderPipelineGlobalSettings instance.
SetCustomShaderビルトインシェーダーの代わりに使用するカスタムシェーダーを設定します。
SetShaderModeビルトインシェーダーモードを設定します。
UnregisterRenderPipelineSettingsThe method removes the association between the given RenderPipeline and the RenderPipelineGlobalSettings asset from GraphicsSettings.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。