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public static function LerpAngle(a: float, b: float, t: float): float;
public static float LerpAngle(float a, float b, float t);



Lerp と同じです。ただし、360 度の回転の場合は、正しく補間されるよう注意してください。

パラメーター t は [0, 1] の範囲に制限されます。変数 ab は度で表されています。

// Fades from minimum to maximum in one second

var minAngle = 0.0; var maxAngle = 90.0;

function Update () { var angle : float = Mathf.LerpAngle(minAngle, maxAngle, Time.time); transform.eulerAngles = Vector3(0, angle, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float minAngle = 0.0F; public float maxAngle = 90.0F; void Update() { float angle = Mathf.LerpAngle(minAngle, maxAngle, Time.time); transform.eulerAngles = new Vector3(0, angle, 0); } }

See Also: Lerp.