Scene

struct in UnityEngine.SceneManagement

マニュアルに切り替える

説明

*.unity ファイルの実行時データ構造

変数

buildIndexReturns the index of the Scene in the Build Settings. Always returns -1 if the Scene was loaded through an AssetBundle.
isDirtyReturns true if the Scene is modifed.
isLoadedReturns true if the Scene is loaded.
nameReturns the name of the Scene.
pathReturns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity".
rootCountThe number of root transforms of this Scene.

Public 関数

GetRootGameObjectsReturns all the root game objects in the Scene.
IsValidWhether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.

Operator

operator !=シーンが異なれば true を返します。
operator ==シーンが同じであれば true を返します。