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PrefabUtility

class in UnityEditor

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説明

プレハブのためのユーティリティクラスの関連操作。

Static 変数

prefabInstanceUpdatedシーンのプレハブのインスタンスが更新された後に呼び出します

Static 関数

ConnectGameObjectToPrefabソースプレハブにゲームオブジェクトを接続します
CreateEmptyPrefab指定されたパスに空のプレハブを作成します
CreatePrefabCreates a prefab from a game object hierarchy.
DisconnectPrefabInstanceDisconnects the prefab instance from its parent prefab.
FindPrefabRootHelper function to find the prefab root of an object (used for picking niceness).
FindRootGameObjectWithSameParentPrefabReturns the topmost game object that has the same prefab parent as target.
FindValidUploadPrefabInstanceRootReturns root game object of the prefab instance if that root prefab instance is a parent of the prefab.
GetPrefabObjectRetrieves the enclosing prefab for any object contained within.
GetPrefabParentReturns the parent asset object of source, or null if it can't be found.
GetPrefabTypeGiven an object, returns its prefab type (None, if it's not a prefab).
GetPropertyModificationsExtract all modifications that are applied to the prefab instance compared to the parent prefab.
InstantiateAttachedAssetInstantiate an asset that is referenced by a prefab and use it on the prefab instance.
InstantiatePrefabInstantiates the given prefab in a given scene.
MergeAllPrefabInstancesForce re-merging all prefab instances of this prefab.
ReconnectToLastPrefabConnects the game object to the prefab that it was last connected to.
RecordPrefabInstancePropertyModificationsCauses modifications made to the Prefab instance to be recorded.
ReplacePrefabReplaces the targetPrefab with a copy of the game object hierarchy go.
ResetToPrefabStateResets the properties of the component or game object to the parent prefab state.
RevertPrefabInstanceResets the properties of all objects in the prefab, including child game objects and components that were added to the prefab instance.
SetPropertyModificationsAssigns all modifications that are applied to the prefab instance compared to the parent prefab.

デリゲート

PrefabInstanceUpdatedDelegate for method that is called after prefab instances in the scene have been updated.