TextureImporter の設定を保持するクラスです
See Also: TextureImporter.
alphaIsTransparency | If the alpha channel of your texture represents transparency, enable this property to dilate the color channels of visible texels into fully transparent areas. This effectively adds padding around transparent areas that prevents filtering artifacts from forming on their edges. Unity does not support this property for HDR textures.This property makes the color data of invisible texels undefined. Disable this property to preserve invisible texels' original color data. |
alphaSource | Select how the alpha of the imported texture is generated. |
alphaTestReferenceValue | Returns or assigns the alpha test reference value. |
aniso | テクスチャの異方性フィルタリングのレベル |
borderMipmap | Enable this to avoid colors seeping out to the edge of the lower Mip levels. Used for light cookies. |
convertToNormalMap | ハイトマップを法線マップへ変換するかどうか |
cubemapConvolution | コンボリューションモード |
fadeOut | ミップレベルを灰色にフェードアウトするかどうか |
filterMode | テクスチャのフィルタリングモード |
flipbookColumns | The number of columns in the source image for a Texture2DArray or Texture3D. |
flipbookRows | The number of rows in the source image for a Texture2DArray or Texture3D. |
flipGreenChannel | Indicates whether to invert the green channel values of a normal map. |
generateCubemap | Cubemap を生成モード |
heightmapScale | ハイトマップの bumpyness 量 |
ignoreMipmapLimit | Enable this flag for textures that should ignore mipmap limit settings. |
ignorePngGamma | Ignore the Gamma attribute in PNG files. This property does not effect other file formats. |
mipmapBias | Mipmap bias of the texture. |
mipmapEnabled | Generate mipmaps for the texture? |
mipmapFadeDistanceEnd | Mip level where texture is faded out to gray completely. |
mipmapFadeDistanceStart | Mip level where texture begins to fade out to gray. |
mipmapFilter | Mipmap のフィルタリング方法 |
mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha mipmapping. |
normalMapFilter | 法線マップのフィルタリング方法 |
npotScale | 2 のべき乗サイズでないテクスチャのスケーリング方法 |
readable | スクリプトからテクスチャのピクセル情報を読み込むかどうか |
singleChannelComponent | Color or Alpha component Single Channel Textures uses. |
spriteAlignment | エッジに相対的なスプライトグラフィックスの並べ方 |
spriteBorder | 生成されたスプライトのボーダーサイズ |
spriteExtrude | グラフィックのエッジとメッシュの間に置く空のピクセル数 |
spriteGenerateFallbackPhysicsShape | Generates a default physics shape for a Sprite if a physics shape has not been set by the user. |
spriteMeshType | SpriteMeshType defines the type of Mesh that TextureImporter generates for a Sprite. |
spriteMode | Sprite のインポートモードを設定します |
spritePivot | グラフィックの Rect に相対的な Sprite のピボット位置 |
spritePixelsPerUnit | ワールド空間座標の 1 単位分に相当する、スプライトのピクセル数。 |
spriteTessellationDetail | TessellationDetail は、[[Sprite Mode]] が Single に設定されている場合に、関連するスプライトのメッシュを生成するために使用されます。複数 (Multiple) スプライトには、スプライトごとの値を指定するためにスプライトエディター ( [[Sprite Editor]] ) を使用します。 有効な値は [0-1] の範囲で、値が高いほど間の詰まったメッシュを生成します。デフォルト値の -1 にすると、Unity によって自動的に値が決定されます。 |
sRGBTexture | Whether this texture stores data in sRGB (also called gamma) color space. |
streamingMipmaps | Enable mipmap streaming for this texture. |
streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. |
swizzleA | Specifies the source for the texture's alpha color channel data. |
swizzleB | Specifies the source for the texture's blue color channel data. |
swizzleG | Specifies the source for the texture's green color channel data. |
swizzleR | Specifies the source for the texture's red color channel data. |
textureShape | The shape of the imported texture. |
textureType | テクスチャタイプ |
vtOnly | Enable if the texture is purposed solely for use with a Texture Stack for Virtual Texturing. |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
ApplyTextureType | here で説明したように、typeの目的でテクスチャをインポートするのにパラメータを設定します。 |
CopyTo | 他の TextureImporterSettings オブジェクトへ設定をコピーします |
Equal | 設定が同じオブジェクトかテストします |
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