Terrain オブジェクトで使用されます。
alignToGround | Rotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground. |
density | Controls detail density for this detail prototype, relative to it's size. |
dryColor | ドライカラーを設定する |
healthyColor | ヘルシーカラーを設定する |
holeEdgePadding | Controls how far away detail objects are from the edge of the hole area. |
maxHeight | 草のビルボードの高さの最大を返す(レンダーモードが GrassBillboard であ |
maxWidth | 草のビルボードの幅の最大を返す(レンダーモードが GrassBillboard である必要がある) |
minHeight | 草のビルボードの高さの最小を返す(レンダーモードが GrassBillboard であ |
minWidth | 草のビルボードの幅の最小を返す(レンダーモードが GrassBillboard である |
noiseSeed | Specifies the random seed value for detail object placement. |
noiseSpread | Controls the spatial frequency of the noise pattern used to vary the scale and color of the detail objects. |
positionJitter | Controls how Unity generates the detail positions. |
prototype | DetailPrototype オブジェクトで使用するゲームオブジェクトを返す |
prototypeTexture | DetailPrototype オブジェクトで使用するテクスチャを返す |
renderMode | レンダーモードを返す |
targetCoverage | Controls the detail's target coverage. |
useDensityScaling | Indicates the global density scale set in the terrain settings affects this detail prototype. |
useInstancing | Indicates whether this detail prototype uses GPU Instancing for rendering. |
usePrototypeMesh | Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype. |
Validate | Returns true if the detail prototype is valid and the Terrain can accept it. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.