AvatarBuilder.BuildHumanAvatar 関数に渡すべきヒューマノイドアバターの変数を格納するクラス
armStretch | IK 使用時の腕の長さの引き伸ばし許容量 |
feetSpacing | ヒューマノイドモデル脚部の最小距離の調整 |
hasTranslationDoF | Degree of Freedom (自由度:DoF) 表現を持つすべてのヒューマンに対して true を返します。デフォルトで false に設定されます。 |
human | Mecanim ボーン名とリグのボーン名の間におけるマッピング |
legStretch | IK 使用のときに許容する脚の伸び幅 |
lowerArmTwist | 回転/ひねりを肘と手首にどの割合で反映するか定義します |
lowerLegTwist | 回転/ひねりを膝や足首にどの割合で反映するか定義します |
skeleton | モデルに含めるボーン Transform のリスト |
upperArmTwist | Defines how the upper arm's roll/twisting is distributed between the shoulder and elbow joints. |
upperLegTwist | 回転/ひねりを脚の付け根おと膝にどの割合で反映するか定義します |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.