public static Object[] LoadAllAssetsAtPath (string assetPath);


assetPath アセットのファイルシステム上のパス


assetPath のすべてのアセットオブジェクトの配列を返します

Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
This function returns all asset objects at a given path including hidden in the Project view.

In the example that follows an asset with all its children are displayed. The parent asset has child assets. Note that assets can be combined using AssetDatabase.AddObjectToAsset. (The example at AddObjectToAsset adds an animation clip to a material.)

関連項目: AssetDatabase.LoadAssetAtPath.

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/loadAllAssetsAtPath")] static void Doit() { Object[] data; data = AssetDatabase.LoadAllAssetsAtPath("Assets/MyMaterial.mat");

foreach (Object o in data) { Debug.Log(o); }

// outputs: // MyClip (UnityEngine.AnimationClip) // MyMaterial (UnityEngine.Material) } }