public static void Log (object message);
public static void Log (object message, Object context);

パラメーター

message表示の際に文字列として変換対象となる文字列やオブジェクト
contextメッセージが適用されるオブジェクト

説明

Unity Console にメッセージを記録します。

When you select the message in the console a connection to the context object will be drawn. This can be useful for locating the object on which an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.unityLogger, ILogger, Logger.Log, ILogHandler.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { void MyGameMethod() { // Message with a link to an object. Debug.Log("Hello", gameObject);

// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }