Input.GetButton
static function GetButton(buttonName: string): bool;
Description

Returns true while the virtual button identified by buttonName is held down.

Think auto fire - this will return true as long as the button is held down.

Use this only when implementing action like events IE: shooting a weapon.
Use Input.GetAxis for any kind of movement behaviour.
	// Instantiates a projectile every 0.5 seconds,
	// if the Fire1 button (default is Ctrl) is pressed.

var projectile : GameObject; var fireRate : float = 0.5; private var nextFire : float = 0.0; function Update () { if (Input.GetButton ("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; var clone : GameObject = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } }