Quaternion.Slerp
static function Slerp(from: Quaternion, to: Quaternion, t: float): Quaternion;
Description

Spherically interpolates between from and to by t.

	// Interpolates rotation between the rotations "from" and "to"
	// (Choose from and to not to be the same as 
	// the object you attach this script to)

var from : Transform; var to : Transform; var speed = 0.1; function Update () { transform.rotation = Quaternion.Slerp (from.rotation, to.rotation, Time.time * speed); }