Profiler.enableBinaryLog
static var enableBinaryLog: bool;
static bool enableBinaryLog;
static enableBinaryLog as bool
Description

Sets profiler output file in built players.

If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile This becomes a large file, so only enable it for a few frames on webplayers the file is placed next to the log file See Also: Profiler.enableBinaryLog.
	function Start () {
		Profiler.logFile = "mylog.log";
		Profiler.enableBinaryLog = true; // writes to "mylog.log.data"
		Profiler.enabled = true;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Profiler.logFile = "mylog.log";
        Profiler.enableBinaryLog = true;
        Profiler.enabled = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		Profiler.logFile = 'mylog.log'
		Profiler.enableBinaryLog = true
		Profiler.enabled = true