Profiler.enabled
static var enabled: bool;
static bool enabled;
static enabled as bool
Description

Enables the Profiler.

Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
	function Start () {
		Profiler.logFile = "mylog.log";
		Profiler.enabled = true;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Profiler.logFile = "mylog.log";
        Profiler.enabled = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		Profiler.logFile = 'mylog.log'
		Profiler.enabled = true