A cylinder primitive.
function Start () {
var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: cylinder as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder)