GameObject.CreatePrimitive
static function CreatePrimitive(type: PrimitiveType): GameObject;
static GameObject CreatePrimitive(PrimitiveType type);
static def CreatePrimitive(type as PrimitiveType) as GameObject
Parameters

type The type of primitive object to create.
Description

Creates a game object with a primitive mesh renderer and appropriate collider.

	// Create a plane, sphere and cube in the scene.

function Start () { var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);

var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3(0, 0.5, 0);

var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3(0, 1.5, 0);

var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = Vector3(2, 1, 0);

var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = Vector3(-2, 1, 0); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
        cube.transform.position = new Vector3(0, 0.5F, 0);
        GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
        sphere.transform.position = new Vector3(0, 1.5F, 0);
        GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
        capsule.transform.position = new Vector3(2, 1, 0);
        GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
        cylinder.transform.position = new Vector3(-2, 1, 0);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		plane as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
		cube as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube)
		cube.transform.position = Vector3(0, 0.5F, 0)
		sphere as GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere)
		sphere.transform.position = Vector3(0, 1.5F, 0)
		capsule as GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule)
		capsule.transform.position = Vector3(2, 1, 0)
		cylinder as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder)
		cylinder.transform.position = Vector3(-2, 1, 0)