GameObject.CreatePrimitive
static function CreatePrimitive(type: PrimitiveType): GameObject;
Parameters

type The type of primitive object to create.
Description

Creates a game object with a primitive mesh renderer and appropriate collider.

	// Create a plane, sphere and cube in the scene.

function Start () { var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);

var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3(0, 0.5, 0);

var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3(0, 1.5, 0);

var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = Vector3(2, 1, 0);

var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = Vector3(-2, 1, 0); }