Mathf.Clamp01
static function Clamp01(value: float): float;
Description

Clamps value between 0 and 1 and returns value.

	// Set the position of the transform to be that of the time
	// but never less than 0 or more than 1
	function Update () {
		transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0);
	}