The object is not be editable in the inspector.
// Create a plane and dont let it be modificable in the Inspector
// nor in the Sceneview. function Start() {
var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.NotEditable;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: createdGO as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) createdGO.hideFlags = HideFlags.NotEditable