| value | The position between min and max. |
| size | How much can we see? |
| topValue | The value at the top end of the scrollbar. |
| bottomValue | The value at the bottom end of the scrollbar. |
| style | The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used. |
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. |
Make a vertical scrollbar.

var vSbarValue : float; function OnGUI () {
vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0, 10.0, 0.0);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float vSbarValue; void OnGUI() { vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public vSbarValue as float def OnGUI() as void: vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F)
var scrollPos : float = 0.5;
// This will use the following style names to determine the size / placement of the buttons
// MyVerticalScrollbarupbutton - Name of style used for the up button.
// MyVerticalScrollbardownbutton - Name of style used for the down button.
// MyVerticalScrollbarthumb - Name of style used for the draggable thumb.
function OnGUI() {
scrollPos = GUILayout.HorizontalScrollbar (scrollPos, 1, 0, 100, "MyVerticalScrollbar");
}