Event.current
static var current: Event;
static Event current;
static current as Event
Description

The current event that's being processed right now.

	function OnGUI() {
		 Debug.Log("Current detected event: " + Event.current);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        Debug.Log("Current detected event: " + Event.current);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(('Current detected event: ' + Event.current))