Event.type
var type: EventType;
EventType type;
type as EventType
Description

The type of event.

	// Prints the current event detected.
	function OnGUI () {
		Debug.Log("Current event detected: " + Event.current.type);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        Debug.Log("Current event detected: " + Event.current.type);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(('Current event detected: ' + Event.current.type))