label | Label to display above the field. |
value | The value to edit. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make an X, Y & Z field for entering a Vector3.
// Simple Script that measures the distance between 2 GameObjects // or measure the distance between 2 positions in 3D space class EditorGUILayoutVector3Field extends EditorWindow { var distance : float = 0; var obj1 : Vector3; var obj2 : Vector3; @MenuItem("Examples/Measure Distance between 2 objects") static function Init() { var window = GetWindow(EditorGUILayoutVector3Field); window.Show(); } function OnGUI() { GUILayout.Label("Select an object in the Hierarchy view and click 'Capture Position'"); EditorGUILayout.BeginHorizontal(); obj1 = EditorGUILayout.Vector3Field("GameObject 1:", obj1); if(GUILayout.Button("Capture Position")) obj1 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); obj2 = EditorGUILayout.Vector3Field("GameObject 2:", obj2); if(GUILayout.Button("Capture Position")) obj2 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Distance:", distance.ToString()); if(GUILayout.Button("Close")) this.Close(); } function OnInspectorUpdate() { distance = Vector3.Distance(obj1,obj2); this.Repaint(); } }