label | Label to display above the field. |
value | The value to edit. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make an X & Y field for entering a Vector2.
// Simple Script that measures the distance between 2 points class EditorGUILayoutVector2Field extends EditorWindow { var distance : float = 0; var p1 : Vector2; var p2 : Vector2; @MenuItem("Examples/Measure Distance") static function Init() { var window = GetWindow(EditorGUILayoutVector2Field); window.Show(); } function OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if(GUILayout.Button("Close")) this.Close(); } function OnInspectorUpdate() { distance = Vector2.Distance(p1,p2); this.Repaint(); } }