EditorGUILayout.MaskField
static function MaskField(label: GUIContent, mask: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static function MaskField(label: string, mask: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static function MaskField(label: GUIContent, mask: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
static function MaskField(label: string, mask: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
static function MaskField(mask: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
static function MaskField(mask: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
Parameters

label Prefix label of the field.
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
int The value modified by the user.
Description

Make a field for masks.


Simple window that shows the mask field.
	class SimpleMaskUsage extends EditorWindow {
		@MenuItem("Examples/Mask Field Usage")
		static function Init() {
			var window = GetWindow(SimpleMaskUsage);
			window.Show();
		}
		
		var flags : int = 0;
		var options : String[] = ["CanJump", "CanShoot", "CanSwim"];
		function OnGUI() {
			flags = EditorGUILayout.MaskField ("Player Flags", flags, options);
		}
	}