EditorGUI.IntSlider
static function IntSlider(position: Rect, value: int, leftValue: int, rightValue: int): int;
static int IntSlider(Rect position, int value, int leftValue, int rightValue);
static def IntSlider(position as Rect, value as int, leftValue as int, rightValue as int) as int
static function IntSlider(position: Rect, label: string, value: int, leftValue: int, rightValue: int): int;
static int IntSlider(Rect position, string label, int value, int leftValue, int rightValue);
static def IntSlider(position as Rect, label as string, value as int, leftValue as int, rightValue as int) as int
static function IntSlider(position: Rect, label: GUIContent, value: int, leftValue: int, rightValue: int): int;
static int IntSlider(Rect position, GUIContent label, int value, int leftValue, int rightValue);
static def IntSlider(position as Rect, label as GUIContent, value as int, leftValue as int, rightValue as int) as int
Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
Returns
int The value that has been set by the user.
Description

Make a slider the user can drag to change an integer value between a min and a max.


Int Slider in an Editor Window.
	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUIIntSlider extends EditorWindow {
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		
		@MenuItem("Examples/Editor GUI int slider usage")
		static function Init() {
			var window = GetWindow(EditorGUIIntSlider);
			window.position = Rect(0,0,150, 95);
			window.Show();
		}
		
		function OnGUI() {
			cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
			cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);
	
			if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
		}
	
	}
static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int): void;
static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue);
static def IntSlider(position as Rect, property as SerializedProperty, leftValue as int, rightValue as int) as void
static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: string): void;
static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue, string label);
static def IntSlider(position as Rect, property as SerializedProperty, leftValue as int, rightValue as int, label as string) as void
static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent): void;
static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue, GUIContent label);
static def IntSlider(position as Rect, property as SerializedProperty, leftValue as int, rightValue as int, label as GUIContent) as void
Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
Description

Make a slider the user can drag to change a value between a min and a max.