Camera.layerCullDistances
var layerCullDistances: float[];
float[] layerCullDistances;
layerCullDistances as float[]
Description

Per-layer culling distances.

Normally Camera skips rendering of objects that are further away than farClipPlane. You can set up some Layers to use smaller culling distances using layerCullDistances. This is very useful to cull small objects early on, if you put them into appropriate layers.

When assigning layerCullDistances, you need to assign float array that has 32 values. Zero values in cull distances means "use far plane distance".

By default, per-layer culling will use a plane aligned with the camera. You can change this to a sphere by setting layerCullSpherical on the Camera to true.
	function Start () {
		var distances = new float[32];
		// Set up layer 10 to cull at 15 meters distance.
		// All other layers use the far clip plane distance.
		distances[10] = 15;
		camera.layerCullDistances = distances;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        float[] distances = new float[32];
        distances[10] = 15;
        camera.layerCullDistances = distances;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		distances as (float) = array[of float](32)
		distances[10] = 15
		camera.layerCullDistances = distances

See Also: farClipPlane. See Also: layerCullSpherical.