Camera.farClipPlane
var farClipPlane: float;
float farClipPlane;
farClipPlane as float
Description

The far clipping plane distance.

	camera.farClipPlane = 100.0;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        camera.farClipPlane = 100.0F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		camera.farClipPlane = 100.0F