Camera.layerCullSpherical
var layerCullSpherical: bool;
bool layerCullSpherical;
layerCullSpherical as bool
Description

How to perform per-layer culling for a Camera.

Normally this type of culling is performed by moving the Camera's far plane closer to the eye. By setting this value to true, the culling is instead based on spherical distance. The benefit is that rotating on the same spot does not affect which objects are visible.

See Also: layerCullDistances.
	// Enable spherical layer culling
	camera.layerCullSpherical = true;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        camera.layerCullSpherical = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		camera.layerCullSpherical = true