Quits the player application. Quit is ignored in the editor or the web player.
iphonelibraryqaqa2008/qa1561.html. // Quits the player when the user hits escape
function Update () {
if (Input.GetKey ("escape")) {
Application.Quit();
}
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKey("escape")) Application.Quit(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKey('escape'): Application.Quit()