Returns true while the user holds down the key identified by name. Think auto fire.
function Update () {
if (Input.GetKey ("up"))
print ("up arrow key is held down"); if (Input.GetKey ("down"))
print ("down arrow key is held down");
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKey("up")) print("up arrow key is held down"); if (Input.GetKey("down")) print("down arrow key is held down"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKey('up'): print('up arrow key is held down') if Input.GetKey('down'): print('down arrow key is held down')
Returns true while the user holds down the key identified by the key KeyCode enum parameter.
function Update () {
if (Input.GetKey (KeyCode.UpArrow))
print ("up arrow key is held down"); if (Input.GetKey (KeyCode.DownArrow))
print ("down arrow key is held down");
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.UpArrow)) print("up arrow key is held down"); if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKey(KeyCode.UpArrow): print('up arrow key is held down') if Input.GetKey(KeyCode.DownArrow): print('down arrow key is held down')