Projects a vector onto another vector.
onNormal
is resting on a line pointing in its
direction. Somewhere along that line will be the nearest point to the tip of vector
. The
projection is just onNormal
rescaled so that it reaches that point on the line.The function will return a zero vector if onNormal
is almost zero.An example of the usage of projection is a rail-mounted gun that should slide so that it gets
as close as possible to a target object. The projection of the target heading along the
direction of the rail can be used to move the gun by applying a force to a rigidbody, say.function Slide(target: Transform, railDirection: Vector3) { var heading = target.position - transform.position; var force = Vector3.Project(heading, railDirection); rigidbody.AddForce(force); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Slide(Transform target, Vector3 railDirection) { Vector3 heading = target.position - transform.position; Vector3 force = Vector3.Project(heading, railDirection); rigidbody.AddForce(force); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Slide(target as Transform, railDirection as Vector3) as void: heading as Vector3 = (target.position - transform.position) force as Vector3 = Vector3.Project(heading, railDirection) rigidbody.AddForce(force)