All fullscreen resolutions supported by the monitor (Read Only).
function Start()
{
var resolutions : Resolution[] = Screen.resolutions;
// Print the resolutions
for (var res in resolutions) {
print(res.width + "x" + res.height);
}
// Switch to the lowest supported fullscreen resolution
Screen.SetResolution (resolutions[0].width, resolutions[0].height, true);
};
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions; foreach (Resolution res in resolutions) { print(res.width + "x" + res.height); } Screen.SetResolution(resolutions[0].width, resolutions[0].height, true); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: resolutions as (Resolution) = Screen.resolutions for res as Resolution in resolutions: print(((res.width + 'x') + res.height)) Screen.SetResolution(resolutions[0].width, resolutions[0].height, true)