Extrapolation will predict the position of the rigidbody based on the current velocity.
rigidbody.interpolation = RigidbodyInterpolation.Extrapolate;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.interpolation = RigidbodyInterpolation.Extrapolate; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.interpolation = RigidbodyInterpolation.Extrapolate