RaycastHit.rigidbody
var rigidbody: Rigidbody;
Description

The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.

	// Apply a force to a clicked rigidbody object.
	
	// The force applied to an object when hit.
	var hitForce: float;

function Update() { if (Input.GetMouseButtonDown(0)) { var hit: RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit)) { if (hit.rigidbody != null) hit.rigidbody.AddForce(ray.direction * hitForce); } } }
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.