The current mouse position in pixel coordinates. (Read Only)
var particle : GameObject; function Update () { if (Input.GetButtonDown ("Fire1")) { // Construct a ray from the current mouse coordinates var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray)) { // Create a particle if hit Instantiate (particle, transform.position, transform.rotation); } } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject particle; void Update() { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray)) Instantiate(particle, transform.position, transform.rotation) as GameObject; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public particle as GameObject def Update() as void: if Input.GetButtonDown('Fire1'): ray as Ray = Camera.main.ScreenPointToRay(Input.mousePosition) if Physics.Raycast(ray): (Instantiate(particle, transform.position, transform.rotation) as GameObject)