RaycastHit.point
var point: Vector3;
Description

The impact point in world space where the ray hit the collider.

	// Apply a force to a rigidbody in the scene at the point
	// where it is clicked.
	
	// The force with which the target is "poked" when hit.
	var pokeForce: float;
	
	function Update () {
		if (Input.GetMouseButtonDown(0)) {
			var hit: RaycastHit;
			var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			
			if (Physics.Raycast(ray, hit)) {
				if (hit.rigidbody != null)
					hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point);
			}
		}
	}
See Also: Physics.Raycast, Physics.Linecast.