Quaternion.Euler
static function Euler(x: float, y: float, z: float): Quaternion;
Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(0, 30, 0);
static function Euler(euler: Vector3): Quaternion;
Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(Vector3(0, 30, 0));