Quaternion.Euler
static function Euler(x: float, y: float, z: float): Quaternion;
static Quaternion Euler(float x, float y, float z);
static def Euler(x as float, y as float, z as float) as Quaternion
Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(0, 30, 0);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public rotation as Quaternion = Quaternion.Euler(0, 30, 0)

static function Euler(euler: Vector3): Quaternion;
static Quaternion Euler(Vector3 euler);
static def Euler(euler as Vector3) as Quaternion
Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(Vector3(0, 30, 0));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))