Quaternion.Dot
static function Dot(a: Quaternion, b: Quaternion): float;
static float Dot(Quaternion a, Quaternion b);
static def Dot(a as Quaternion, b as Quaternion) as float
Description

The dot product between two rotations.

	print(Quaternion.Dot (transform.rotation, Quaternion.identity));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(Quaternion.Dot(transform.rotation, Quaternion.identity));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(Quaternion.Dot(transform.rotation, Quaternion.identity))