Profiler.GetRuntimeMemorySize
static function GetRuntimeMemorySize(o: Object): int;
static int GetRuntimeMemorySize(Object o);
static def GetRuntimeMemorySize(o as Object) as int
Description

Returns the runtime memory usage of the resource.

This has been implemented for the following resource types: Mesh, Texture, Audio, Animation and Materials Only available in development players and editor.
	// Search for any object of Type Texture
	// if found print its name and memory usaage, else print a message
	// that says that it was not found.
	function Update() {
		#if ENABLE_PROFILER
		var textures = Resources.FindObjectsOfTypeAll(typeof(Texture));
		foreach(Texture t in textures)
			Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySize(t) + "Bytes");
		#endif
	}