Profiler.GetMonoHeapSize
static function GetMonoHeapSize(): uint;
static uint GetMonoHeapSize();
static def GetMonoHeapSize() as uint
Description

Returns the size of the mono heap.

This is the reserved system memory that Mono is using for allocations.
	function Update() {
		#if ENABLE_PROFILER
			Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSize() + "Bytes");
		#endif
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):
	pass