PlayerPrefs.SetInt
static function SetInt(key: string, value: int): void;
static void SetInt(string key, int value);
static def SetInt(key as string, value as int) as void
Description

Sets the value of the preference identified by key.

	PlayerPrefs.SetInt("Player Score", 10);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        PlayerPrefs.SetInt("Player Score", 10);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		PlayerPrefs.SetInt('Player Score', 10)