Connect to the specified host (ip or domain name) and server port.
IP address of the host. Either a dotted IP address or a domain name.
remotePort, which specifies the port on the remote machine to connect to.
password, which is an optional password for the server. The password has to match the Network.incomingPassword set on the server. function ConnectToServer () {
Network.Connect("127.0.0.1", 25000);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void ConnectToServer() { Network.Connect("127.0.0.1", 25000); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def ConnectToServer() as void: Network.Connect('127.0.0.1', 25000)
This function is exactly like Network.Connect but can accept an array of IP addresses.
Connect to a server GUID. NAT punchthrough can only be performed this way.
Connect to the host represented by a HostData structure returned by the Master Server.