LineRenderer.SetColors
SetColors(start: Color, end: Color): void;
Description

Set the line color at the start and at the end.

	// Adds a lineRenderer to this transform and
	// makes the line renderer to fade at the end.

var c1 : Color = Color.white; var c2 : Color = Color(1,1,1,0);

function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer); lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); }