If enabled, the lines are defined in world space.
// Creates a line renderer at the origin with 2 colors. function Start() {
var lineRenderer : LineRenderer;
lineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.useWorldSpace = false;
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.SetColors(Color.red, Color.yellow);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: lineRenderer as LineRenderer lineRenderer = gameObject.AddComponent[of LineRenderer]() lineRenderer.useWorldSpace = false lineRenderer.material = Material(Shader.Find('Particles/Additive')) lineRenderer.SetColors(Color.red, Color.yellow)