LineRenderer.useWorldSpace
var useWorldSpace: bool;
Description

If enabled, the lines are defined in world space.

This means the object's position is ignored, and the lines are rendered around world origin.
	// Creates a line renderer at the origin with 2 colors.

function Start() { var lineRenderer : LineRenderer; lineRenderer = gameObject.AddComponent(LineRenderer); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); }