LightmapEditorSettings.finalGatherRays
static var finalGatherRays: int;
static int finalGatherRays;
static finalGatherRays as int
Description

Number of rays used in the final gather integrator.

Since lower number of rays leads to creating points of higher variance (so a higher contrast difference), you will probably need a higher setting for finalGatherContrastThreshold to prevent points from clumping together.