LightRenderMode.ForceVertex
Description

Force the Light to be a vertex light.

This option is good for background or distant lighting. See Also: light component.
	// Set light's render mode to vertex-lit

light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        light.renderMode = LightRenderMode.ForceVertex;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		light.renderMode = LightRenderMode.ForceVertex