LightRenderMode.ForcePixel
Description

Force the Light to be a pixel light.

Use this only for really important lights, like a player flashlight. See Also: light component.
	// Force the light to be pixel-lit

light.renderMode = LightRenderMode.ForcePixel;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        light.renderMode = LightRenderMode.ForcePixel;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		light.renderMode = LightRenderMode.ForcePixel