LayerMask.NameToLayer
static function NameToLayer(layerName: string): int;
static int NameToLayer(string layerName);
static def NameToLayer(layerName as string) as int
Description

Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tag Manager.

	Debug.Log(LayerMask.NameToLayer("TransparentFX"));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Log(LayerMask.NameToLayer("TransparentFX"));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Log(LayerMask.NameToLayer('TransparentFX'))